GDS team on looking for the irreducible core in content and information
Tag: Simplicity
Simplicity is the principle that most systems work best if they are kept simple rather than made complex. Therefore simplicity should be a key design goal and unnecessary complexity should be avoided.
Feature Bloat, User Alienation
Avoiding feature bloat to keep a product simple.
Edward Tufte on how simplicity in design can reveal an intense clarity in the content/information design
It’s not how many clicks it takes; it’s how many clicks it feels [and] “Looks Cool!” Should Never Interfere With “Works Well!”
Human hands and voice, if you use them in the digital world in the same way as the physical world, are incredibly expressive
Sunk costs fallacy
Jack Moffett’s take on why sunk costs causes shoddy design to last forever
Insights in simplicity from the legendary industrial designer who ‘put the world in a briefcase’ when he created the world’s first folding laptop computer.
Cull clutter and confusion to reveal signal and truth.
Simple is usable. Simple is complicated.
Steve Jobs on how achieving simplicity in design is a complex process fraught with effort and difficulties