Tag Archives Volunteering

I try to find the time to contribute to our industry through event facilitation. It also helps me stay focussed and enthusiastic! These are posts from events where I was volunteering.

Indifference towards people and the reality in which they live is actually the one and only cardinal sin in design

Mentoring a team in a Design Jam is an excellent way to sharpen your facilitation and leadership skills. This is what I learned, and techniques I tried, at CityStarters and VISA Europe's Jam to explore the future of payments #beyondplastic. Icebreaking Time Management "Yes, and…" facilitation Task Delegation Icebreaking Simple icebreaking games can seem corny, especially to our British sense…

A wonderful nugget of content strategy wisdom from - bizarrely - the UXPA UK Wearable Tech event: Content is our ambassador at a distance — Noz Urbina A very useful aide-memoire with which to persuade stakeholders about content value, utility.

Accessibility is User Experience, magnified. Léonie Watson. Léonie was talking about Practical Accessible User Experience for the annual UXPA (UK) event for GAAD 2014. She also coined the abbreviation / tag #AUX, which, on balance, I prefer to the more established a11y — very similar to Accessibility as deep usability. =)

My favourite nuggets from Leisa Reichelt's talk at HCID Open Day 2014, organised by City Interaction Lab. Leisa was talking about about affecting good user-centred practices in large and complex organisations via her role at GDS. As usual she had lots of sensible, practical and plainly spoken advice for helping to stay focussed on collaborating to ship great experiences. Notes…

We believe that doing [A] for people [B] will make outcome [C] happen. We know that when data [D] and feedback [E] happens. Craig Sullivan

We are all chimpanzees that got lucky. Our firmware hasn't changed that much since we came down from the trees.

A safe space to practise collaboration skills between sessions at Dare Conf Mini 2014. People Skills for digital workers is where it's *at*!

UX. We make decisions. We put them on paper. We're not magic.

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